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Circle and Waves, a still.

Fig. 106. §6 Math

Circle and Waves

The unit circle is a circle with a radius of 1.

PlaygroundHow to play

1Facts

Shelf
Math
Kind
Built from a recipe
Your own
Your own path
Sound
Yes
Hands-on
Yes
Licenses
Own work (made in the page)

2How to play

Tap to send the point round. Hands-on: drag the point round; the waves follow.

3Its controls

Table I. Every control on this Splash.

ControlKindRangeStart
Go roundTap
TurnButton
ViewList2 choices2D diagram
PathList6 choicesCircle
TurnsSetting

4About it

The unit circle is a circle with a radius of 1. As a point goes around it, turning through an angle called θ, its height is the sine of θ and its left-right place is the cosine. Traced out over time, they make two waves, the same shapes as sound and light waves.

Tap it and the point goes once around while its height draws the sine wave and its left-right place draws the cosine wave. For the circle, Euler's formula, e^(iθ) = cos θ + i sin θ, lights up piece by piece. In the Splash tab, try a 3D helix, another path, up to three turns, or type your own: x = …, y = … with t, or r = … with θ.

5Details

Splats
Opens at 200,000 at Mid Detail, 60,000 at Low, and up to 590,000 at Max
Your own files
.txt

6Sources and credits

Made in Splashery. Its code is MIT.

7Share it

This link opens it in the Playground. To put it on your own page, add the element and one script tag. Every option.

https://splashery.app/play/?toy=unit-circle
<script type="module" src="https://splashery.app/play/src/element.js"></script>
<splashery-toy toy="unit-circle"></splashery-toy>

8Nearby