Splashery.ContentsPlayground

460 objects you can turn, poke, paint, blow on, drop, take apart, and share.

Felted Fox, a still.
Fig. 150. Felted Fox.

1 Put your thumb on the page, and hold.

Abstract. Splashery is a playground of 3D Gaussian splats that runs in the browser, with no install and no account. A Splash is one object you can turn, poke, paint, blow on, drop, take apart, and share by link or QR code. There are 460 here on 29 shelves: 72 captures of real things, and 388 built from recipes, across atoms, planets, math, games, music, and the everyday. There are tools that turn your own photo or video into splats on your device, with nothing uploaded. There are QR codes that are also pictures and videos.

Open the PlaygroundList of figures

1Contents

  1. 1Studio4
  2. 2Pictures and Pages28
  3. 3AI and Computing35
  4. 4Science53
  5. 5Space63
  6. 6Math101
  7. 7Atoms120
  8. 8Photoreal130
  9. 9Lab210
  10. 10Shapes214
  11. 11Arcade218
  12. 12Toys231
  13. 13Balls248
  14. 14Imaging274
  15. 15Earth and Maps281
  16. 16Music290
  17. 17Everyday Things300
  18. 18Nature314
  19. 19Weather & Fire338
  20. 20Food352
  21. 21Gems381
  22. 22Body390
  23. 23Tiny World398
  24. 24Clothing422
  25. 25Medieval427
  26. 26Animals438
  27. 27Holidays452
  28. 28Vehicles461
  29. 29Landmarks476

2Selected figures

3Methods

Three tools make Splashes from what you already have. Your pictures and videos stay on your device.

  1. Method I. 3D Photo. A depth model guesses relative depth from one photo, not distances in meters.

  2. Method II. 3D Video. A video is a string of photos, and a computer can guess how far away each part of a photo is.

  3. Method III. 3D World. A video is a string of photos from a moving camera.

Appendix A. Every tool

4How to read this paper

Press anywhere, and the page bends around your thumb by the real path of light past a black hole, Eq. (1). On a link, you see where it goes, inside the hole. Let go, and everything comes back. Hold still, and the page falls in, and the next one comes out the other side.

(1)

Appendix C. How it bends

5The Splash Manual

How to program Gaussian splats in Splashery: the math of one splat, how a Splash is built, the splat equation language, pictures and your own input, moving things, real data, photos and video in 3D, codes and pages, and making your own.

Read the Manual